Bunpo

2025

An audit of Bunpo, a Japanese learning app.

My roleProduct Designer (Contract)
Timeline2 months
DeliverablesUX audit, redesign concepts, design recommendations
ToolsFigma

Dialogues

Current State

Dialogues are designed to help users practice conversational Japanese. However, the home screen's layout mirrors a lesson overview rather than a chat interface, missing an opportunity to drive engagement.

Figure 1. Bunpo's dialogue screen

Pain Point

The interface doesn't evoke a chat experience, reducing motivation to practice.

Solution Impact

Chat-like interface inspired by iMessage, X DMs, and WeChat.

Redesign

Figure 2. My redesign of the dialogue screen

Automatic Sorting

Conversations auto-sort by last opened; status tags indicate "in progress," "completed," or "not started."

Challenge Tracker

Challenge tracker accessible within each chat, not on the overview.

Pain Point

Suggesting sentences via a pencil icon is unintuitive, leading users to be unaware of the feature.

Solution Impact

Sentence suggestions cycle within the text input, replacing the pencil icon.

Figure 3a. Bunpo's chatting screen (left); Figure 3b. My redesign of the chatting screen (center); Figure 3c. Chatting challenge tracker (right)

Leagues

Current State

Leagues, inspired by Duolingo's leaderboard, gamifies progress but initially lock users out, requiring activities for access.

Figure 4. Leagues are initially locked (left); Figure 5. Bunpo's leagues screen (right)

Pain Point

Unclear activity requirements and lack of feedback on progress.

Solution Impact

Remove access barriers; allow users to explore leagues immediately.

Pain Point

No intrinsic motivation to unlock or compete in leagues.

Solution Impact

Visual hierarchy highlights top 3 students per league, making the feature more motivating to get onto the podium.

Pain Point

Absence of meaningful rewards for high rankings.

Solution Impact

Add rewards: coins, badges, and friend competitions to boost motivation.

Redesign

Figure 6. My redesign of the leagues screen

Homepage Redesign

Current State

Chapters are presented in a long, scroll-heavy list, making navigation cumbersome.

Figure 7. Bunpo's home screen

Pain Point

Inefficient chapter navigation.

Solution Impact

A grid view of chapters, with different colours based on completion (pink), in progress (yellow), or locked (grey) easily allows users to navigate through their chapters.

Pain Point

Membership banners occupy valuable screen space.

Solution Impact

Minimizing the bunpo membership banner allows more space for the main content on the screen.

Pain Point

Language/proficiency selection feels buried.

Solution Impact

The new language and proficiency picker allows users to select their learning mode in a more simplified way.

Redesign

Figure 8. My redesign of the home screen

Monthly Challenges

Current State

Monthly Challenges aim to encourage consistent learning, with three challenge types.

Figure 9a. monthly challenges home screen; Figure 9b. medal collection screen

Pain Point

Carousel navigation is unclear.

Solution Impact

Pagination replaces carousel for clearer navigation.

Pain Point

Medal collection lacks visual feedback.

Solution Impact

Medals tab displays all possible medals for the month.

Pain Point

Challenge details are not easily scannable.

Solution Impact

Challenge details organized into pills: date, deadlines, and requirements.

Redesign

Figure 10. challenge details screen

Figure 11a. challenge home screen redesign; Figure 11b. new medals collection screen; Figure 11c. new challenge details screen

Takeaways

Redesigning Bunpo's core features challenged my approach to user engagement and interface clarity. By prioritizing intuitive navigation and meaningful feedback, I aimed to make language learning more enjoyable and effective.

To learn more about bunpo, check out the (Bunpo website). You can also download the app on the (iOS App Store) or (Google Play Store).

私と同じくらい楽しく日本語を学べますように!